![]() "There are real-time weather effects that add a depth to the world you'll see fog and rain roll in and the wind blowing plants around," Snowman said in an interview with The Verge. The trailer Snowman released today shows a few new interaction points, however, such as lagoons, hot-air balloons, and grindable rocks, which can both alter the otherwise ever-increasing speed you gain throughout the run. So Odyssey will stick to the original formula, in which you can only tap to jump (and keep the finger on the screen for as long as you want to stay mid-air) as you go along. The developers apparently toyed with the idea of implementing a grappling hook, but eventually ditched it as it made the game too complex. The idea behind both Adventure and Odyssey is that of an endless descent the bidimensional world that you jump into is procedurally generated by an algorithm, and as such it's different each time you play and it only ends when you die. Account icon An icon in the shape of a person's head and shoulders. ![]()
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